Slowing the difficulty curve with updated platforming :: Demo Version 1.4
I kept seeing players experience difficulty with the first two challenges presented (the fireman bucket & the laser keys). I kept telling myself that having folks overcome the difficulty would make them stronger players or that they'd "get" the float mechanic more as they had to perfect its use. I now think that was the wrong move and so I rehauled the platforming in those two levels.
Fireman's Bucket:
I cut the number of falling platforms probably in half or more. Now the player has more time to get used to jumping vertically before they have to worry about falling.
Laser Keys:
Here too I tried to ease the difficulty curve with some major changes. I think I ended up removing 3 laser obstacles all together and added about 3 new platforms to give additional solid ground.
I'd love to hear if these changes were helpful to you!
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Little Ghost
2D Metroidvania focused on platforming rather than combat -- Unique FLOAT mechanic
Status | Released |
Authors | Little Ghost, TextGuy; |
Genre | Platformer |
Tags | 2D, Atmospheric, Cute, Exploration, gamepad, Metroidvania, mixed-media, Non violent, Retro, weird |
Languages | English |
More posts
- 2 years in: Reflection and Projection12 days ago
- In the Works: Grapple & Dash Mechanics with New Playable CharactersMay 20, 2023
- Kickstarter Launch, Physical Tarot Cards, and Patch v3.2.2Oct 01, 2022
- v3.2 Itchio Feedback & Steam AchievementsMar 13, 2022
- Little Ghost V3.0 ~ Redesigned Float Power & Cinematics drastically improve gam...Dec 19, 2021
- Little Ghost - major Halloween 2.0 update !Oct 20, 2021
- Added Mac VersionAug 05, 2021
- Major UI overhaul :: Demo Version 1.3Jul 09, 2021
- Demo Version 1.2Jun 09, 2021
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